Showing posts with label solid snake. Show all posts
Showing posts with label solid snake. Show all posts

Wednesday, June 15, 2011

Solid Snake Redux

here's a commission piece i did, re-making solid snake in the GI Joe scale (again, but this time, better!) inspired by the work of RayH:






Sunday, June 27, 2010

Survivor of Shadow Moses


Solid Snake came out a little rougher than Big boss, though the build was much more involved. aside from the resculpted Airborne head with twistie Bandanna (i needed to find one that resembled cloth to a degree for the trademark waviness) the shoulder pads and pectorals were sculpted over the ROC Snake Eyes torso.






the choice of feet took a while as i didn't want him to look like a midget alongside Big Boss but i guess that's what happens with using the Sgt. Stone body for Big Boss, ends up taller than most joes.


if given the materials i'd like to do a second, lighter colored (more game-accurate) version, and an MGS2 version, but this one will  do for now. he looks snake-y enough anyway.

now for some action shots:




recipe:

head- resculpted Airborne head with flexi-bandanna
torso/upper arms- ROC snake eyes
forearms- 25th comic snake-eyes with sculpted elbow pads
upper legs/kneecaps- Air-viper (?) * the one that came with outback
lower legs- comic pack Firefly
feet- comic pack Cobra Commander (hooded)
webgear- Airborne

gun- ROC deep six

Saturday, June 26, 2010

ineptitude.


comig soon-ish

where it all began

work has started on my Metal Gear Solid: Solid Snake custom:

initial build. a looot of figures went into his assembly, but at his core is the 
Uber-Macho ROC snake eyes figure



first coat of primer to let me see how he looks in one color



Building up the shoulders.
it's amazing how well the 25th Anniversary Airborne face lends itself 
to Snake here.



and the build so far. 95% done i would say,
still a lot to clean up but i'm satisfied with it. 
the next step would be painting. woo-hoo!